3rd November

These were the notes Ivan gave me after today's tutorial session:

Which VR contexts? Games, art installations, museums, or...? More focused on entertainment. Does this include things like ABBA Voyage? Think about specific examples and case studies.

Been doing some research – journal articles looking at hyperreality and virtual spaces, referencing Eco, Baudrillard, Zizek, etc.

The topic is clearly rich and relevant but it’s potentially vast, so there’s a need to scope it – to find your particular focus and the question(s) you want to answer.

Relationship between the real and the simulated... Traditions of simulation/immersion/spectacle?

These are quite old texts, but I think they might be useful in orienting your thinking in relation to what’s happening now:

Lev Manovich, The Language of New Media (2002) - makes a useful distinction between ‘simulation’ and ‘representation’

Norman Klein, From Vatican to Vegas: History of Special Effects.

Michele Pierson, Special Effects: Still in Search of Wonder.

Anne Friedberg, The Virtual Window: From Alberti to Microsoft.

Jay David Bolter and Diana Gromola, Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency.

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