These were the notes Ivan gave me after today's tutorial session:
Which VR contexts? Games, art installations, museums, or...? More focused on entertainment. Does this include things like ABBA Voyage? Think about specific examples and case studies.
Been doing some research – journal articles looking at hyperreality and virtual spaces, referencing Eco, Baudrillard, Zizek, etc.
The topic is clearly rich and relevant but it’s potentially vast, so there’s a need to scope it – to find your particular focus and the question(s) you want to answer.
Relationship between the real and the simulated... Traditions of simulation/immersion/spectacle?
These are quite old texts, but I think they might be useful in orienting your thinking in relation to what’s happening now:
Lev Manovich, The Language of New Media (2002) - makes a useful distinction between ‘simulation’ and ‘representation’
Norman Klein, From Vatican to Vegas: History of Special Effects.
Michele Pierson, Special Effects: Still in Search of Wonder.
Anne Friedberg, The Virtual Window: From Alberti to Microsoft.
Jay David Bolter and Diana Gromola, Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency.
Which VR contexts? Games, art installations, museums, or...? More focused on entertainment. Does this include things like ABBA Voyage? Think about specific examples and case studies.
Been doing some research – journal articles looking at hyperreality and virtual spaces, referencing Eco, Baudrillard, Zizek, etc.
The topic is clearly rich and relevant but it’s potentially vast, so there’s a need to scope it – to find your particular focus and the question(s) you want to answer.
Relationship between the real and the simulated... Traditions of simulation/immersion/spectacle?
These are quite old texts, but I think they might be useful in orienting your thinking in relation to what’s happening now:
Lev Manovich, The Language of New Media (2002) - makes a useful distinction between ‘simulation’ and ‘representation’
Norman Klein, From Vatican to Vegas: History of Special Effects.
Michele Pierson, Special Effects: Still in Search of Wonder.
Anne Friedberg, The Virtual Window: From Alberti to Microsoft.
Jay David Bolter and Diana Gromola, Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency.
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