Independent Project: Building the Mock-up [Final Part]

The first step I took to populate the rest of the building was to add lighting. By changing the emission colour to a yellowish white and increasing the emission strength to 2, I was able to make certain objects emit a warm glow. I then placed these glowing objects in different areas of each room to serve as light sources.

Using blender's preset objects as templates, I added the scattered parts into the 'Create your own piece' room that a user would need to use in producing their own creations. Once I had enough objects placed on the floor, I applied a shiny metallic texture to them so a user would be able to differentiate them from the rest of the environment.




Moving back into the main hall, I began by adding the ceiling feature I had drawn in my storyboard sketches the other day. I decided to place my ceiling feature slightly further back than how it was depicted in my sketch, as to not get in the way of the glass dome. 

Making the ceiling feature was a simple process, as most of the structure was made out of slabs, though it was fun to experiment with different orientations and sizes. Even though I wasn't producing in a real life space, I still made sure to consider physics in some way, which I addressed by adding cables that would hypothetically hold everything in place.

For the final touch, I added some benches to the middle of the room in a similar manner to some of the galleries featured in my mood board. To observe how the difference in lighting changes the mood of the environment, I rendered two versions of the scene, one with the lights off and the other with the lights on:

Lights off

Lights on

Because they would all share the same basic layout, I decided that it would only be necessary to render one of the four side rooms. I started by placing one of the benches from the main hall into the center of the room then proceeded to add some picture frames and podiums for sculptures:


(If you're confused about the capsule shapes in each render, they are supposed to represent a person, to provide a sense of scale.)

Once everything else was complete, I made two final renders of the building's exterior:




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