As the computer I normally work on wasn’t working, I did not have access to the most recent edition of my Unity document, so instead I had to download an older version that was missing a few things I had worked on in previous weeks. The main point to this session was to improve the health system by giving enemies a certain amount of hit points before they are destroyed.
Also I made some changes to the bullet script that allowed it to take off a certain amount of hit points when hitting an enemy.
Aside from these two areas, we were given some time to continue designing the general level. Because mine was not fully up to date, I was mainly re-adding things that were not there in the older version.
Therefore, most of these were done from memory as I didn’t have the actual file to hand. I also used some of the PowerPoints about the previous Unity Sessions that had been put on Canvas so that I could remake some of the other scripts that were missing.
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