2nd November

Unity Session 3

In this session, we combined the skills learnt in the last couple of Unity sessions to make a new scene/level.  Using the same document, we were able to keep our existing scripts and resources, therefore saving us some time. We then made a couple of new scripts for a first-person camera and movement system.  We were also introduced to a plug-in called 3D World Builder, which gave us greater customisation options for level building.  

Although initially there were some difficulties, I managed to sort them out myself. For example, when I tried to attach the scripts to an object, it kept telling me “Can't add script component because the script class cannot be found. Make sure that there are no compile errors and that the file name and class name match.”

I searched up on Google for some solutions to this problem. However these did not seem to work. In the end the solution was quite simplistic as the only real issue was the fact that the names of the scripts had spaces in them, which the program did not like.

The only other issues weren’t with the program itself, but with designing the level, as I had some difficulty deciding what the layout would be.

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