26th October

Unity Session 2

In this session we continued to expand on the project document that we began last week. The main things we added were moving platforms, a score system that increases when the player destroys an enemy, and then added movement to the enemies in our game.

In order to do this, we needed to create a couple of new scripts. One for the movement of platforms and enemies, and another for the score meter. We also needed to add a few lines of code to our existing player and enemy scripts. 

As usual, i'd start by copying the example the tutor would show in the presentation. Inevitably there were always a couple of issues with the scripts after initially typing everything out. I did have to ask for assistance from the tutor a couple of times, but aside from those instances I was able to correct the problem myself. Sometimes, my time spent fixing these problems would hold me back slightly from the rest of the group. Once I sorted them out, I found it easy to catch up.


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