First Unity Session
Today we began learning how to make a 3d game. This involved going through the basics of character movement and level design. We also learned how to make enemy objects that would disappear when the player collided with them.
As usual, coding was the part I had most difficulty with. Luckily, both C++ Documents we worked on didn't take up too many lines, so they didn't get overwhelming or anything like that. However I still took a bit of time to get the scripts fully working. The best solutions usually ended up being the easiest ones.
Everything else was a lot easier to do, especially compared to doing it in a 2d game format. I think this had a lot to do with me already having a pretty good amount of experience with using 3D software such as Source Filmmaker and Blender. Therefore I was perfectly comfortable working with a 3D space.
Aside from that, there were a lot less steps required to set up a 3d environment. Whereas 2d required us to set up tilemaps, import textures and all this other little steps, all we really had to do in 3D was add in objects such as flat surfaces, cubes, etc. and just place it where we saw fit.
The only other elements was the player character, a camera, and a light to illuminate the scene.
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