During this session we learned the basics of Unity. To do this, we used this guide on the official Unity website:
https://learn.unity.com/project/ruby-s-2d-rpg?uv=2020.
The basic premise of this exercise was to construct a 2D game. As part of the tutorial, the main processes we went through were Importing assets and game sprites, beginning to learn how to use C# coding, and creating 2D environments.
All the assets I was downloading had to be organised into the properly categorised folders. The folders I made were for Animations, Sprites, and Tiles. The first object we played with was the main character sprite, which we did a majority of the testing with.
We went on to do working in the C# coding language. This was mainly used on the main character sprite to test character movement.
Creating 2D environments was the longest process we had to go through in this session. To do this, we had to separate the 2d view into a grid, and then create tiles which could be applied to the grid.
Some textures had to be sliced into several parts to create the ground tiles, which I did using the sprite editor.
Once all the tiles had been put into the tile palette, I was able to use them to create a small scene the character could reside in.
https://learn.unity.com/project/ruby-s-2d-rpg?uv=2020.
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