The week before the break, I booked a couple of days with the VR set where I was able to do some tests at home to see how my VR environment would function. After spending the last few days setting up all the VR functions, most of the features worked quite well. However there were still a few challenges to sort out.
The first one was the turning speed was too fast, so even a tiny press of the button would suddenly make me face in a completely different direction and there was little control of where it would point me. I tried to correct this in the settings and was able to reduce this quite a bit, however, it was still quite disorientating. Unfortunately, I was unable to make it any slower, so instead I decided that it would be best to physically turn my body around instead of being reliant on the controllers. This worked quite well, as wherever my body was pointing, pressing forward would automatically push me in that direction.
Another thing I noticed immediately was that my character was quite short and the tabletops were almost level with my chest! Judging from being in my own kitchen, I knew that this was not correct, so I had to spend some time adjusting the scene and changing certain values to make this less of a problem.
One of the major features I wanted was to have objects that I could pick up, however, outside of using objects from the VR template, I wasn’t sure how to make them from scratch. Additionally, the physics were not quite working correctly as there seemed to be an invisible barrier preventing me from bringing any objects inside the building. It took some researching for a solution to realise that the collisions on quite a few objects were not added correctly. I looked up a tutorial online which showed me how to manually set an objects collision so that it fitted the shape better and more tightly.
I did not need a tutorial to figure out how to pick up objects, as while messing around with different settings, I accidentally found the solution myself which ended up being quite simple and only required me to tick a couple of boxes.
One thing I could not solve, however, was how to add a physics-based door which I could open and close using my controller. The only way I could do it was by pushing other objects into the door to move it but when I tried to move it with my controller, nothing happened. It was surprisingly hard to find a solution that worked for me as a lot of the tutorials I found were using different versions of Unreal Engine and were made to function in games that were very different to mine. There were a couple of videos I found which showcased the function I required, however, they did not show how exactly they made it work, which left me with nothing to transfer to my project. There are some ways I could get around this problem but in order to do so, it would have to function in a different way to how I initially wanted.
When I finally went on break, I could not take the VR set with me, so I had to work on the Proposal document itself, which included looking for more sources and downloading a nice-looking template for me to add my text to. Luckily my tutor helped me out by sending some potential sources for me to research, which went alongside the sources that I had already found.
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