Unity [Session 4]

 Today we went over three more sections of the Unity tutorial; 'World Interactions - Projectiles',
'Camera - Cinemachine', and 'Visual Styling - Particles'. 

The first section involved us creating a cog projectile that would 'fix' the robots, the next required us to create an advanced camera using the Cinemachine plugin, and the last involved creating smoke particles that would hover over the heads of the robots in their 'broken' state. 

Just like last Unity session, there was a lot of coding involved, and we had to navigate through many menus to achieve what we needed.

Since it had been a couple of weeks since we had last used Unity, I found it difficult to remember how to navigate through the many tabs. However, the 2 week break from doing Unity allowed me to view the C# coding videos, so it was easier to understand the code I was adding. Unfortunately, this didn't stop me from having some problems throughout the tutorial.

For the problems I couldn't solve by myself, the tutor was very helpful in explaining the answers and the errors I had made.

Though they sound simple on the surface, the projectiles and particles sections had a lot of challenging steps to them. As usual, I tried to follow the tutor along as he went through each step, but I would occasionally fall behind and just used the tutorial to catch up. 



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